Rulebooks/About
Behind the notes
One format, applied stubbornly
Quick Play Notes started because we kept sending each other the same message: "how does this one actually work?" Every answer either of us wrote came out at six or seven sentences. So we made that the format, and stopped writing anything longer.
The two of us
Petra Lindqvist
Spent nine years writing technical documentation for logistics software, which is where the habit of numbering everything comes from. Handles the games with boards, timers and rules you can reason about — Super Ace, Fortune Gem, Aviation. Believes that if a rule needs a paragraph, the paragraph is wrong.
Omar Haddadi
Former QA tester on mobile projects, now writes the pages where the answer is in your thumb rather than your head — Chicken, Garuda, Airplane. Keeps a notebook of first-hour mistakes, which is where most of the pointers at the bottom of each page come from.
How a page gets written
One of us plays the game cold, with no guide open, and writes down every point of confusion in the first twenty minutes. That list becomes the numbered steps. The other then reads the draft while playing and marks any step that turned out to be wrong, vague or out of order. Nothing goes up until both of us can follow it from a fresh start.
We describe what is on screen rather than assuming you have seen it. That is why each page begins with a paragraph about the layout: the buttons, the counters, the strip down the side. Guides that skip this are unreadable if you have not already played the thing.
What we leave out on purpose
- Scores out of ten. We are not reviewing anything, we are explaining how it works.
- Download links and installers. We describe games; we do not distribute or host them.
- History, developer interviews and version changelogs. Interesting elsewhere, useless in a rulebook.
- Anything we have not played ourselves. If a game is missing from the list, that is usually why.
Corrections
Games change. A control moves, a timer gets shorter, a preset is renamed. When that happens our page is wrong until someone tells us, so corrections are genuinely welcome — the contact page explains the fastest way to send one. Include the game and the step number and we can usually fix it the same week.
Nobody pays for a page
Nobody pays us to cover a game, and nobody outside these two names sees a page before it goes live. There are no sponsored placements, no affiliate links and no arrangement of any sort with a studio, a storefront or a publisher. If that ever changed we would say so at the top of the page it affected, not in a footnote.
Quick Play Notes is a reference site about casual mobile and arcade games. We do not publish, distribute or operate any game described here, and we have no commercial relationship with any studio or publisher. Titles appear only to identify what a page is about.